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Anatomy of a Circuit

HOW A RACETRACK
IS DESIGNED

A racetrack looks simple from the grandstand — a ribbon of asphalt that loops back on itself. Up close it is one of the most carefully engineered surfaces on earth. Here is a high-level, plain-English look at everything that goes into a 2.1-mile circuit.

The Layout The Layers The Systems

Sheet 01 — Layout

THE CIRCUIT BLUEPRINT

Scale 1:2000 / Conceptual

PIT LANE START / FINISH 1 2 3 4 5 6 2.1 MILES · 3.38 KM PER LAP N
Key — Corner Map
  • 1

    Start / Finish Straight

    The fastest point — where the grid lines up and laps are timed.

  • 2

    Turn 1 — Braking Zone

    Hard braking from top speed into the first corner.

  • 3

    The Esses

    A rhythmic left-right sequence that rewards precision.

  • 4

    Sweeper

    A long, fast curve taken near the limit of grip.

  • 5

    The Chicane

    A tight kink that scrubs speed and creates overtaking.

  • 6

    The Hairpin

    The slowest corner — a near 180° turn back on itself.

The glowing dot traces the racing line — the fastest path a driver threads through the lap.

2.1

MILES

Lap Length

14

CORNERS

Turns Per Lap

12–15

METRES

Track Width

3

SECTORS

Timing Splits

Sheet 02 — Construction

WHAT THE ROAD IS MADE OF

A race surface isn't poured in one go. Like a cake, it's built up in layers — each doing a different job, from grip at the top to a rock-solid foundation below.

01

Wearing Course

40 mm · high-grip bitumen

The black surface tyres actually touch — engineered for grip in the dry and drainage in the wet.

02

Binder Course

60 mm · asphalt

Bonds the surface to the structure below and absorbs the pounding of race loads.

03

Asphalt Base

120 mm · structural

The strong backbone that spreads the weight of cars across the ground.

04

Crushed-Stone Sub-base

300 mm · aggregate

A compacted rock foundation that keeps everything level and lets water escape.

05

Compacted Subgrade

Engineered earth

The shaped, compacted ground the whole circuit is built upon.

↑ Surface · tyres touch here  —  ↓ Subgrade · the ground beneath

Sheet 03 — Systems

EVERY MOVING PART

A circuit is far more than asphalt. A dozen systems work together to make racing fast, fair and safe — here's each one, at a glance.

01

The Racing Line

The fastest path through every corner — braking points, apexes and exits that define a lap.

02

Kerbs & Track Limits

The red-and-white edges that mark the boundary of the track and unsettle cars that stray too far.

03

Run-off & Gravel

Generous paved and gravel zones beyond the corners to safely slow a car that loses control.

04

Barriers & Fencing

Layered TecPro blocks, tyre walls and Armco backed by debris fencing to protect drivers and fans.

05

Pit Lane & Garages

The service road and team bays where cars are fuelled, tyred and tuned between runs.

06

Timing & Telemetry

Loops buried in the asphalt and trackside sensors measure every car to the thousandth of a second.

07

Marshal Posts

Manned stations ringing the circuit that wave flags and respond to incidents in seconds.

08

Grandstands

Spectator seating and viewing decks positioned at the most dramatic corners.

09

Drainage & Camber

Subtle slopes and hidden drains sweep rainwater off the surface to keep racing alive in the wet.

10

Race Control & Lighting

The nerve centre with CCTV, flag systems and floodlights that allow racing after dark.

From Drawing to Grid

PRECISION, START TO FINISH

Every Montagno GP circuit begins exactly like this — as a blueprint. Computer-modelled racing lines, simulated braking zones, FIA-grade safety run-offs and millimetre-accurate surfacing all come together long before a single car turns a wheel. What looks effortless at 300 km/h is the result of obsessive design.

SEE IT IN THE REAL WORLD

Our flagship circuit on Batam Island is taking shape now. Explore the destination — or join the grid and drive it yourself.